pixelab.be blog

About me & this blog

Graduated Architect living in Brussels, I'm specialized in the field of architectural visualization.
This blog covers mainly non-professional CG work, architectural rendering, WIPs, photography, CG materials & methods, tutorials, render theories etc.
To see my professional work please visit pixelab, and don't forget to buy me a coffee if you find something useful here ! ;)

Recent Flickr pictures

My Tweets

  • @OnnoHesselink Didn't thought about you, but maybe you could do the job ! I'll give your contact to my other client :) 09/28/09 03:30pm
  • looking for a graphist with some (at least one :) references in User Interfaces design. 09/28/09 12:58pm
  • #Archviz is not dead, despite what Brennan thinks http://bit.ly/OzDyj 09/25/09 07:30am
  • @vrayinfo Glad to see Vrayinfo on twitter :) 09/22/09 12:34pm
  • Just added myself to the http://wefollow.com twitter directory under: #brussels #cgi #architecture #vray #photoshop #ph 09/14/09 08:08am
  • Tags

    3dsmax animation archviz carpaint cg concert displacement flickr fog freebie gamma haiku luon LWF map masks material model kit modelling news opacity map photo photoshop pixelab quick-it reference reflection refraction render tachikoma texture tutorial Uncategorized V-Ray wip

    Two hospital CG animations

    Last year I was invovled in the creation of two videos for two architectural competition for Quick-it. Both were hospitals, both in France.

    First time for me to work with 3D animated people, those were AXYZ design people with manually tweaked bip files. We also tried the wind option technique with Onyx trees and custom leaves. Those were pre-rendered footage that were placed into animation with AE. Thanks to Peter Guthrie for his hints while looking for the best method to use, and espacially for providing this tutorial just at the right moment!  This can be improved but turned out good already!

    Production time was approximately 1 week for the first video and 3 for the second.

    Toulouse Hospital Presentation Movie ©Quick-it 2009

    Toulouse Hospital Presentation Movie © 2009 from quickit on Vimeo.

    Argenteuil Hospital Presentation Movie ©Quick-it 2009

    Argenteuil Hospital Presentation Movie © 2009 from quickit on Vimeo.

    Hope you like it !

    I wish you a bright 2010

    I hope the year was good for you and I wish you a 2010 full of joy.

    I’ll try to update my blog a bit more this year, let’s say that it is one of my new year’s resolutions :)

    2010_card_blog

    Frosted Mirror

    update / 04-nov-2009 added material details

    After making a quick test for a frosted mirror material (sort of frosted glass in front of a mirror) I couldn’t resist making a nice studio render with heavy post production :)

    Frosted Mirror

    Click here to read more »

    Masks : Essential tools for your CG workflow 1/2

    update 1-oct-2009/ thanks to Peter, I’ve learned that Multimatte workd by default with object IDs. The topic has then be corrected/completed

    update 27-oct-2009/ added some info on the “Affect channel : All channels” option of a material

    When it come to archviz rendering, one of the first thing to learn is to create good masks to retouch materials or objects individually in photoshop. If the most popular alpha mask allows you to cut out the entire rendering from his background, other type of masks (based on elements or objects) became essential for an efficient workflow in archviz.

    TP_MDW_insula_white.MultiMatteElement.0000_resize_resize
    fig 1. A perfect mask

    I remember times where I did a second rendering with the same point of view, where every material was replaced by a self-illumated conterpart in order to save one or several DIY “masking pass” …a time consuming method, either on material editing or rendering. I even remember cutting out glass masks for buildings directly in Photoshop. Brrrrr :)

    Click here to read more »

    Diplacement and Gamma issues #2

    Seems that the solution was far more simple than I thought in my previous post :

    Just use the Gamma Override when you load the bitmap in max and I’ll work like a charm !

    Capture3